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Visualizing progression in EVE online

Published:21 July 2013Publication History

ABSTRACT

EVE Online is a massive multiplayer online game celebrating its 10th anniversary this year. CCP wanted to rethink how players plan and execute the progression path of their characters, as well as define more clearly the attributes and roles of the hundreds of ships that exist in the game. CCP developed a visualization tree to show players their mark on the EVE Universe in terms of piloting and mastering of ships using their UI framework, Carbon to move the Player Experience of EVE into the next decade while making sure the Art Direction and technical aspects were being considered along the way.

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '13: ACM SIGGRAPH 2013 Studio Talks
    July 2013
    23 pages
    ISBN:9781450323437
    DOI:10.1145/2503673

    Copyright © 2013 ACM

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 21 July 2013

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