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Join the digital text revolution

Published:21 July 2013Publication History

ABSTRACT

This talk addresses computer graphics teaching, research, and authoring in the age of digital texts. Graphics content is best presented in a high-resolution, color, animated, and interactive medium; its authors are technically savvy and able to create their own tools; and the target audience values presentation quality and technological advances. This is the ideal domain for aggressive innovation in digital publishing. I present selected examples from the publication processes of four digital texts to advocate for that innovation and address concrete topics including:

• Content authoring for an always-online reader

• The economics of digital publishing

• Practical technology for dynamic resolution and layout

• Authoring, editing, marketing, and distribution for self-publishing

• How I integrated web, mobile, and electronic text resources in my own undergraduate graphics course

• Digital rights management and intellectual property

• Free and open tools for managing publication

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '13: ACM SIGGRAPH 2013 Studio Talks
    July 2013
    23 pages
    ISBN:9781450323437
    DOI:10.1145/2503673

    Copyright © 2013 ACM

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 21 July 2013

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