ABSTRACT
This talk addresses computer graphics teaching, research, and authoring in the age of digital texts. Graphics content is best presented in a high-resolution, color, animated, and interactive medium; its authors are technically savvy and able to create their own tools; and the target audience values presentation quality and technological advances. This is the ideal domain for aggressive innovation in digital publishing. I present selected examples from the publication processes of four digital texts to advocate for that innovation and address concrete topics including:
• Content authoring for an always-online reader
• The economics of digital publishing
• Practical technology for dynamic resolution and layout
• Authoring, editing, marketing, and distribution for self-publishing
• How I integrated web, mobile, and electronic text resources in my own undergraduate graphics course
• Digital rights management and intellectual property
• Free and open tools for managing publication




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