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keynote

Multimedia: from information source to components of transformational games

Published:05 November 2013Publication History

ABSTRACT

This summary overviews a keynote talk that the author is giving at the WebMedia conference. Christel will discuss his journey with multimedia research over the past six years, taking him from Carnegie Mellon University's Computer Science Department into the Entertainment Technology Center (ETC). The story begins with the use of speech recognition, image processing, and language technologies to automatically process large video corpora. Such processing facilitates more efficient retrieval. As demonstrated by top scores in the international TRECVID benchmarking forum, Christel's CMU Informedia research group has experienced success in finding relevant video shots quickly from large masses of material. The emphasis is on leveraging the intelligence of a human user in the interactive retrieval loop, with lessons shared in visual analytics papers. That work drew the attention of oral historians, who amassed large quantities of video stories that were not easily accessible. The value of synchronized metadata to open up these collections for the web audience illustrates the power of multimedia processing to help organize and present cultural repositories. As the user community appreciated the layers of meaning within these often riveting stories, Christel was drawn to the power of multimedia elements in entertainment technologies, including games. Transformational games are designed to change the player in some way, such as improving health habits, changing attitudes, or providing education. The ETC provides multidisciplinary teams of graduate students with skills in visual arts, design, sound, programming, and production the opportunity to create such games in the course of a semester-long project. Christel will briefly overview this development process, and then demonstrate some of the ETC-produced games, highlighting the role of multimedia elements within them and the promise of the work to positively affect the game player.

References

  1. Christel, M. 2009. Automated Metadata in Multimedia Information Systems: Creation, Refinement, Use in Surrogates, and Evaluation. Morgan & Claypool, San Rafael, CA. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Christel, M. Stevens, S., Maher, B., and Richardson, J. 2010. Enhanced Exploration of Oral History Archives through Processed Video and Synchronized Text Transcripts. In Proceedings of the Int'l Conf. on Multimedia, 1333--1342. DOI=http://doi.acm.org/10.1145/1873951.1874215. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Schell, J. 2008. The Art of Game Design: A Book of Lenses. Morgan Kaufmann, Burlington, MA. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. ETC Invasion!! game, posted to BrainPOP in 2013, http://www.brainpop.com/games/invasion!!/.Google ScholarGoogle Scholar
  5. ETC Project Xense, 2012, Carnegie Mellon University, http://www.etc.cmu.edu/projects/tatrc/.Google ScholarGoogle Scholar
  6. Sciannameo, N., Cano, R., Durkin, N., Hamel, E., Hsu, J., Lee, A., Stevens, S., Harger, B., and Christel, M. 2013. Atomic Zone: An Immersive Interactive Web Documentary Built with the Unity3D Game Engine. In Proc. 2013 18th International Conference on Computer Games (Louisville, KY, July-Aug. 2013), 191--196.Google ScholarGoogle Scholar
  7. Dickey, M. 2006. Game Design and Learning: A Conjectural Analysis of How Massively Multiple Online Role-Playing Games (MMORPGs) Foster Intrinsic Motivation. Educ. Tech. Research and Development 55(3), 253--273.Google ScholarGoogle ScholarCross RefCross Ref
  8. Kimball, G., Cano, R., Feng, J., Feng, L., Hampson, E., Li, E., Christel, M., Holt, L. L., Lim, S., Liu, R., and Lehet, M. 2013. Supporting Research into Sound and Speech Learning through a Configurable Computer Game. In Proc. IEEE Games Innovation Conference (Vancouver, Sept. 2013).Google ScholarGoogle Scholar
  9. Navarro, P., Johns, M. L., Lu, T.-H., Martin, H., Poduval, V., Robinson, M., Roxby, A., and Christel, M. 2013. Webz of War: A Cooperative Exergame Driven by the Heart. In Proc. IEEE Games Innovation Conference (Vancouver, Sept. 2013).Google ScholarGoogle Scholar
  10. Christel, M., Stevens, S., et al. 2013. Beanstalk: A Unity Game Addressing Balance Principles, Socio-Emotional Learning and Scientific Inquiry. In Proc. IEEE Games Innovation Conference (Vancouver, Sept. 2013).Google ScholarGoogle Scholar

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    • Published in

      cover image ACM Other conferences
      WebMedia '13: Proceedings of the 19th Brazilian symposium on Multimedia and the web
      November 2013
      360 pages
      ISBN:9781450325592
      DOI:10.1145/2526188

      Copyright © 2013 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 5 November 2013

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      WebMedia '13 Paper Acceptance Rate29of87submissions,33%Overall Acceptance Rate270of873submissions,31%
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