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Vection with large screen 3D imagery

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Published:18 April 1996Publication History

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References

  1. 1.Howard, I.P. and Heclanann, T. (1989) Circular vectioa as a function of the relative sizes, distances and positions of two competing visual displays. Perception, vol. 18, no. 5, pp. 657-665.Google ScholarGoogle ScholarCross RefCross Ref
  2. 2.Howard, I.P. and Howard, A. (1994) Vection: the contributions of absolute and relative visual motion. Perception, vol. 23, pp. 745-751.Google ScholarGoogle ScholarCross RefCross Ref
  3. 3.Kajima, R., Sharakawa, Hirows, M. and Nihei, K. (1994) Virtual Sandbox: Development of an application of Virtual Environment for Clinical Medicine. Presence, vol. 3, no. 1, pp. 45-59.Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. 4.McCauley, M.E. and Sharkey, T.J. (1992) Cybersickness.: Perception of Self-Motion in Virtual Environments. Perception, vol. 1, no. 3, pp. 31 I-318. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. 5.Yoshimura, T., Nakamura, Y., and Sugiura, M. 3D Direct Manipulation Interface: Development of the Zashila'-Warashi System. Computers and Graphics, vol. 18, no. 2, pp. 201-207.Google ScholarGoogle Scholar

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  1. Vection with large screen 3D imagery

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          cover image ACM Conferences
          CHI '96: Conference Companion on Human Factors in Computing Systems
          April 1996
          448 pages
          ISBN:0897918320
          DOI:10.1145/257089

          Copyright © 1996 ACM

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          Publication History

          • Published: 18 April 1996

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