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abstract

TouchPoints: an exertion game with strategy

Online:19 October 2014Publication History

ABSTRACT

Using video games in rehabilitation has proven the potential to provide patients with fun and motivating exercise systems. The main question therefore is how to design body-based video games to improve a rehabilitation experience. This work-in-progress paper introduces TouchPoints, a full body exertion experience designed for stretching exercises in rehabilitation centers as part of a series of short-duration design studies. Our concept is to provide patients with a scenario where a stretching exercise routine could be accomplished in a playful and pleasant way. Lo-fi prototypes were used to demonstrate the game- play and gather valuable feedback from users' experience, which later informed the design of the TouchPoints. In addition, we propose further user-centric developments for TouchPoints involving both rehabilitation patients and therapists on how to increase patients' motivation. This paper is intended to read alongside the game demo video.

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References

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    • Published in

      ACM Conferences cover image
      CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
      October 2014
      492 pages
      ISBN:9781450330145
      DOI:10.1145/2658537

      Copyright © 2014 Owner/Author

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Online: 19 October 2014
      • Published: 19 October 2014

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      • abstract

      Acceptance Rates

      CHI PLAY '14 Paper Acceptance Rate 30 of 104 submissions, 29%
      Overall Acceptance Rate 381 of 1,242 submissions, 31%

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