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Two-AABB traversal for mobile real-time ray tracing

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Published:24 November 2014Publication History

ABSTRACT

Ray tracing is a 3D rendering method which simulates the path of light. This technique can represent high quality visual realism, but it requires great computing power. Because of the insufficient computing power in mobile device, some hardware accelerator is required for mobile real-time ray tracing. In this work, we propose a novel hardware unit which has two-AABB (Axis Aligned Bounding Box) traversal architecture. Our architecture has two ray-AABB testing units and the efficient leaf node processing mechanism. The experimental results show that our hardware architecture has half the gate count and is up to 2.9 times faster than the existing single pipeline architecture.

References

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  1. Two-AABB traversal for mobile real-time ray tracing

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      • Published in

        cover image ACM Other conferences
        SA '14: SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications
        November 2014
        80 pages
        ISBN:9781450318914
        DOI:10.1145/2669062

        Copyright © 2014 Owner/Author

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 24 November 2014

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        Overall Acceptance Rate178of869submissions,20%

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