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Power-Performance Modelling of Mobile Gaming Workloads on Heterogeneous MPSoCs

Published:07 June 2015Publication History

ABSTRACT

Games have emerged as one of the most popular applications on mobile platforms. Recent platforms are now equipped with Heterogeneous Multiprocessor System-on-Chips (HMPSoCs) tightly integrating CPUs and GPUs on the same chip. This configuration enables high-end gaming on the platform but at the cost of high power consumption rapidly draining the underlying limited-capacity battery. The HMPSoCs are capable of independent Dynamic Voltage and Frequency Scaling (DVFS) for CPUs and GPUs for reduction in platform's power consumption. State-of-the-art power manager for mobile games on HMPSoCs oversimplifies the complex CPUGPU interplay. In this paper, we develop power-performance models predicting the impact of DVFS on mobile gaming workloads. Based on our models, we propose an efficient power management strategy and implement it on an Odroid-XU+E mobile platform. Measurements on the platform show that our power manager provides on average 20% increase in performance per watt when compared to the state-of-the-art.

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          cover image ACM Conferences
          DAC '15: Proceedings of the 52nd Annual Design Automation Conference
          June 2015
          1204 pages
          ISBN:9781450335201
          DOI:10.1145/2744769

          Copyright © 2015 ACM

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          Publication History

          • Published: 7 June 2015

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