The rendering features of the Witcher 3: wild hunt
Abstract
In this presentation we will be concentrating on specific rendering features of The Witcher 3: Wild Hunt. We will discuss each feature from the workflow and render pipeline side as well.
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- The rendering features of the Witcher 3: wild hunt
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Multiple light field rendering
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Published In
July 2015
82 pages
ISBN:9781450336369
DOI:10.1145/2775280
Copyright © 2015 Owner/Author.
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.
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Association for Computing Machinery
New York, NY, United States
Publication History
Published: 31 July 2015
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SIGGRAPH '15
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SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference
August 9 - 13, 2015
California, Los Angeles
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