ABSTRACT
No abstract available.
- 1.Hinckley, K., Pausch, R., Tulio, J., Proffitt, D., Kassell, N. (1997) usability analysis of 3D rotation techniques. UIST 97 Proceedings Google Scholar
Digital Library
- 2.Hinckley, K., Pausch, R., Gable, J., and Kassell, N. (1997) Passive Real-World Interface props for neurosurgical visualization. CH194 pp 452-458. Google Scholar
Digital Library
- 3.Ware, C. (1990) Using Hand position for virtual object placement. The Visual Computer, 6, 245-253 Google Scholar
Digital Library
- 4.Zhai, S., Milgram, P., Buxton, W., The effects of Using Fine Muscle Groups in Multiple Degree-offreedom Input, Proc. ACM CHI'96 308-3 15. Google Scholar
Digital Library
Index Terms
Real handles, virtual images
Recommendations
Rotating virtual objects with real handles
Times for virtual object rotations reported in the literature are of the order of 10 seconds or more and this is far longer than it takes to manually orient a “real” object, such as a cup. This is a report of a series of experiments designed to ...
Immersive virtual aquarium with real-walking navigation
VRCAI '13: Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in IndustryIn this paper, we propose a new immersive virtual aquarium system that comprises enhanced navigation, shared user experience, and manipulation in virtual reality. The system utilizes a large studio that allows users to walk around naturally and operates ...
A dataflow representation for defining behaviours within virtual environments
VRAIS '96: Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)Construction of immersive virtual environments usually takes place outside the virtual environment in configuration files or application code. The system presented in this paper allows interaction with and behaviours of objects to be defined whilst ...





Comments