Abstract
The LearningWorks project began in 1994 and has slowly evolved, with its first major deployment in 1998 as the delivery environment for the new first course in Computing Science, M206, from the Open University, UK. The purpose of this short paper is to introduce the motivation and status of the project. We introduce the LearningBook user model and the programming framework, and then follow with a summary of a team-based curriculum in which students can work together to create simulations in a virtual reality world.
- 1 Anderson, David B., Barrus, John W., Brogan, D., Casey, M., McKeown, S., Sterns, I., Waters, Richard C. and Yerazunis, W. Diamond Park and Spline: A Social Virtual Reality with 3D Animation, Spoken Interaction, and Runtime Modifiability, Mitsubishi Electric Laboratories, TR9602, 1996.Google Scholar
- 2 Barrus, John W., Waters, Richard C. and Anderson, David B. Locales: Supporting Large Multi-user Virtual Environments, IEEE Computer Graphics & Applications, November, 1996. Google Scholar
Digital Library
- 3 Goldberg, Adele and Robson, David. Smalltalk-80: The Programming Language, Addison-Wesley: Reading, Mass, 19896.Google Scholar
Index Terms
Building a system in virtual reality with LearningWorks
Recommendations
Building and Employing Cross-Reality
This issue's Works in Progress department lists five projects with a focus on cross reality. The first two involve using Project Wonderland for collaborative projects. The next three use virtual and augmented reality to enhance user capabilities and ...
Virtual reality and augmented reality for education: panel
SA '16: SIGGRAPH ASIA 2016 Symposium on Education: TalksSince the last few decades, virtual reality (VR) and augmented-reality (AR) interfaces have shown the potential to enhance teaching and learning, by combining physical and virtual worlds and leveraging the advantages of both [Yannier et al. 2015]. ...
Mixed reality in virtual world teleconferencing
VR '10: Proceedings of the 2010 IEEE Virtual Reality ConferenceIn this paper we present a Mixed Reality (MR) teleconferencing application based on Second Life (SL) and the OpenSim virtual world. Augmented Reality (AR) techniques are used for displaying virtual avatars of remote meeting participants in real physical ...






Comments