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abstract

Demo of Face2Face: real-time face capture and reenactment of RGB videos

Published:24 July 2016Publication History

ABSTRACT

We present a novel approach for real-time facial reenactment of a monocular target video sequence (e.g., Youtube video). The source sequence is also a monocular video stream, captured live with a commodity webcam. Our goal is to animate the facial expressions of the target video by a source actor and re-render the manipulated output video in a photo-realistic fashion. To this end, we first address the under-constrained problem of facial identity recovery from monocular video by non-rigid model-based bundling. At run time, we track facial expressions of both source and target video using a dense photometric consistency measure. Reenactment is then achieved by fast and efficient deformation transfer between source and target. The mouth interior that best matches the re-targeted expression is retrieved from the target sequence and warped to produce an accurate fit. Finally, we convincingly re-render the synthesized target face on top of the corresponding video stream such that it seamlessly blends with the real-world illumination. We demonstrate our method in a live setup, where Youtube videos are reen-acted in real time.

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References

  1. Thies, J., Zollhöfer, M., Stamminger, M., Theobalt, C., and Niessner, M. 2016. Face2Face: Real-time Face Capture and Reenactment of RGB Videos. In Proc. CVPR 2016.Google ScholarGoogle Scholar

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  1. Demo of Face2Face: real-time face capture and reenactment of RGB videos

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '16: ACM SIGGRAPH 2016 Emerging Technologies
      July 2016
      41 pages
      ISBN:9781450343725
      DOI:10.1145/2929464

      Copyright © 2016 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 24 July 2016

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      Overall Acceptance Rate1,822of8,601submissions,21%

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