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Playtesting with a Purpose

Published:15 October 2016Publication History

ABSTRACT

Playtesting, or using play to guide game design, gives designers feedback about whether their game is meeting their goals and the player's expectations. We report a case study of designing, deploying, and iterating on a series of playtesting workshops for novice game designers. We identify common missteps made by novice designers and address these missteps through the concept of purposefulness, understanding why you are playtesting as well as how to playtest. We ground our workshops in the development of rich player experience goals, which inform playtest design, data collection and iteration. We show that by applying methods taught in our workshops, novice game designers leveraged playtest methods and tools, employed playtesting and data collection methods appropriate for their goals, and effectively applied playtest data in iterative design. We conclude with lessons learned and next steps in our research on playtesting.

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          • Published in

            cover image ACM Conferences
            CHI PLAY '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
            October 2016
            424 pages
            ISBN:9781450344562
            DOI:10.1145/2967934

            Copyright © 2016 ACM

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            Publication History

            • Published: 15 October 2016

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            Acceptance Rates

            CHI PLAY '16 Paper Acceptance Rate36of124submissions,29%Overall Acceptance Rate421of1,386submissions,30%

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