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Low-cost 360 stereo photography and video capture

Published:20 July 2017Publication History
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Abstract

A number of consumer-grade spherical cameras have recently appeared, enabling affordable monoscopic VR content creation in the form of full 360° X 180° spherical panoramic photos and videos. While monoscopic content is certainly engaging, it fails to leverage a main aspect of VR HMDs, namely stereoscopic display. Recent stereoscopic capture rigs involve placing many cameras in a ring and synthesizing an omni-directional stereo panorama enabling a user to look around to explore the scene in stereo. In this work, we describe a method that takes images from two 360° spherical cameras and synthesizes an omni-directional stereo panorama with stereo in all directions. Our proposed method has a lower equipment cost than camera-ring alternatives, can be assembled with currently available off-the-shelf equipment, and is relatively small and light-weight compared to the alternatives. We validate our method by generating both stills and videos. We have conducted a user study to better understand what kinds of geometric processing are necessary for a pleasant viewing experience. We also discuss several algorithmic variations, each with their own time and quality trade-offs.

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            cover image ACM Transactions on Graphics
            ACM Transactions on Graphics  Volume 36, Issue 4
            August 2017
            2155 pages
            ISSN:0730-0301
            EISSN:1557-7368
            DOI:10.1145/3072959
            Issue’s Table of Contents

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            • Published: 20 July 2017
            Published in tog Volume 36, Issue 4

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