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Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method Approach

Published:15 October 2017

ABSTRACT

The first few minutes of play, commonly referred to as the onboarding phase, of Free-to-Play mobile games typically display a substantial churn rate among new players. It is therefore vital for designers to effectively evaluate this phase to investigate its satisfaction of player expectations. This paper presents a study utilizing a lab-based mixed-methods approach in providing insights for evaluating the user experience of onboarding phases in mobile games. This includes an investigation into the contribution of physiological measures (Heart-Rate Variability and Galvanic Skin Conductance) as well as a range of self-reported proxy measures including: a) stimulated recall, engagement graphs, b) flow state survey and c) post-game experience questionnaire. These techniques were applied across 28 participants using three mobile Free-to-Play titles from different genres. This paper makes two important contributions to the games user research (GUR) domain: 1) evaluates different research techniques (e.g. physiological measures and experience graphs) in the context of mobile games; 2) provides an empirically based recommendation for design elements that result in high arousal.

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    • Published in

      ACM Conferences cover image
      CHI PLAY '17: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
      October 2017
      590 pages
      ISBN:9781450348980
      DOI:10.1145/3116595
      • General Chairs:
      • Ben Schouten,
      • Panos Markopoulos,
      • Zachary Toups,
      • Program Chairs:
      • Paul Cairns,
      • Tilde Bekker

      Copyright © 2017 Owner/Author

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 15 October 2017

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      CHI PLAY '17 Paper Acceptance Rate 46 of 178 submissions, 26%
      Overall Acceptance Rate 421 of 1,386 submissions, 30%

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