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Mobile, Exercise-agnostic, Sensor-based Serious Games for Physical Rehabilitation at Home

Online:18 March 2018Publication History

ABSTRACT

Serious games can improve the physical rehabilitation of patients with different conditions. By monitoring exercises and offering feedback, serious games promote the correct execution of exercises outside the clinic. Nevertheless, existing serious games are limited to specific exercises, which reduces their practical impact. This paper describes the design of three exercise-agnostic games, that can be used for a multitude of rehabilitation scenarios. The developed games are displayed on a smartphone and are controlled by a wearable device, containing inertial and electromyography sensors. Results from a preliminary evaluation with 10 users are discussed, together with plans for future work.

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References

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  1. Mobile, Exercise-agnostic, Sensor-based Serious Games for Physical Rehabilitation at Home

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        • Published in

          ACM Conferences cover image
          TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction
          March 2018
          763 pages
          ISBN:9781450355681
          DOI:10.1145/3173225

          Copyright © 2018 Owner/Author

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Online: 18 March 2018
          • Published: 18 March 2018

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          • Work in Progress

          Acceptance Rates

          TEI '18 Paper Acceptance Rate 37 of 130 submissions, 28%
          Overall Acceptance Rate 289 of 1,000 submissions, 29%

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