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Spline Interface for Intuitive Skinning Weight Editing

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Published:14 September 2018Publication History
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Abstract

Despite the recent advances in automatic methods for computing skinning weights, manual intervention is still indispensable to produce high-quality character deformation. However, current modeling software does not provide efficient tools for the manual definition of skinning weights. Widely used paint-based interfaces give users high degrees of freedom, but at the expense of significant efforts and time. This article presents a novel interface for editing skinning weights based on splines, which represent the isolines of skinning weights on a mesh. When a user drags a small number of spline anchor points, our method updates the shape of the isolines and smoothly interpolates or propagates the weights while respecting the given iso-value on the spline. We introduce several techniques to enable the interface to run in real-time and propose a particular combination of functions that generates appropriate skinning weight over the surface. Users can create skinning weights from scratch by using our method. In addition, we present the spline and the gradient fitting methods that closely approximate initial given weights, so that a user can modify the weights with our spline interface. We show the effectiveness of our spline-based interface through a number of test cases.

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        cover image ACM Transactions on Graphics
        ACM Transactions on Graphics  Volume 37, Issue 5
        October 2018
        140 pages
        ISSN:0730-0301
        EISSN:1557-7368
        DOI:10.1145/3278329
        Issue’s Table of Contents

        Copyright © 2018 ACM

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        Publication History

        • Published: 14 September 2018
        • Accepted: 1 June 2018
        • Revised: 1 April 2018
        • Received: 1 November 2017
        Published in tog Volume 37, Issue 5

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