ABSTRACT
This working group contributes to formulating a framework for modeling competencies in the current and future disciplines that comprise computing education. We draw upon the innovative approach taken in the curricular document for information technology (IT2017), curricular competency frameworks, other related documents such as the software engineering competency model (SWECOM), the Skills Framework for the Information Age (SFIA), current research in competency models, and elicitation workshop results from other computing conferences. The outcomes contribute to the Computing Curricula 2020 (CC2020) project, and include the formulation and review of sets of disciplinary-relevant competencies for use in computing education. This work directly informs the CC2020 project sponsored by the Association for Computing Machinery (ACM) and the IEEE Computer Society.
- Valerie Barr and Chris Stephenson. 2011. Bringing Computational Thinking to K-12: What is Involved and What is the Role of the Computer Science Education Community? ACM Inroads 2, 1 (Feb. 2011), 48–54. Google Scholar
Digital Library
- D.N. Perkins, E. Jay, and S. Tishman. 2007. Beyond abilities: A dispositional theory of thinking. Merrill-Palmer Quarterly 39, 1 (2007), 1–21. Abstract 1 Introduction 2 The Role of Competencies 3 Working Group Outcomes 3.1 Case for Competencies 3.2 Competency Framework 3.3 Application of the Framework 4 Summary ReferencesGoogle Scholar
Index Terms
Modeling global competencies for computing education
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