ABSTRACT
Inhabitat is a mixed-reality artwork in which participants become part of an imaginary ecology through three simultaneous perspectives of scale and agency; three distinct ways to see with other eyes. This imaginary world was exhibited at a children's science museum for five months, using an interactive projection-augmented sculpture, a large screen and speaker array, and a virtual reality head-mounted display. This paper documents the work's motivations and design contributions, along with accounts of visitors' playful engagements and reflections within the complex interconnectivity of an artificial nature.
Supplemental Material
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- S. Reed et al., "Shaping Watersheds Exhibit: An Interactive, Augmented Reality Sandbox for Advancing Earth Science Education," American Geophysical Union (AGU) Abstract no. ED34A-01 (2014).Google Scholar
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Digital Library
- Patricio González Vivo, Efecto Mariposa (2012): <https://vimeo.com/32321634> (accessed January 2018).Google Scholar
- Although the sand was chosen as the safest product available, some museum staff raised concerns about dust visible in the projections, and most of the sand was later removed, limiting this interaction.Google Scholar
- Emergent play across huge scale differences recalls Rafael Lozano-Hemmer's Sandbox (2010): <www.lozano-hemmer.com/sandbox.php> (accessed January 2018).Google Scholar
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