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Bidirectional path tracing using backward stochastic light culling

Published:12 August 2018Publication History

ABSTRACT

Bidirectional path tracing (BPT) produces noticeable variance for specular-diffuse-specular reflections even if they are not perfectly specular. This is because sampling of the connection between a light vertex and eye vertex does not take bidirectional reflectance distribution functions (BRDFs) into account. This paper presents a novel unbiased sampling method referred to as backward stochastic light culling which addresses the problem of specular-diffuse-glossy reflections. Our method efficiently performs Russian roulette for many light vertices according to the glossy BRDF at a given eye vertex using a hierarchical culling algorithm. We combine our method with light vertex cache-based BPT using multiple importance sampling to significantly reduce variance when rendering caustics reflected on highly glossy surfaces.

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References

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  1. Bidirectional path tracing using backward stochastic light culling

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '18: ACM SIGGRAPH 2018 Talks
      August 2018
      158 pages
      ISBN:9781450358200
      DOI:10.1145/3214745

      Copyright © 2018 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 12 August 2018

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      • invited-talk

      Acceptance Rates

      Overall Acceptance Rate1,822of8,601submissions,21%

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