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adidas TAPE: 3-d footwear concept design

Published:12 August 2018Publication History

ABSTRACT

3-D tools have been successfully established in several areas of the footwear design process. Yet, 3-D tools often find little adoption during initial concept creation for various reasons. These tools are often slow, difficult to use and limit creativity in ways unacceptable to most designers. The lack of 3-D content creation in the beginning makes it inherently difficult to implement ideal production pipelines that enrich and reuse assets during all steps of the content creation. At adidas, we have successfully established a simple, sketch based 3-D tool which feeds into our 3D design pipeline and finds astonishing acceptance within the design community. Our team presented a digital 3-D footwear design process and pipeline at Siggraph 2017 [Suessmuth et al. 2017]. Tape, the first tool in this pipeline, allows our designers to create meaningful 3-D assets in the early stages of design. In this talk, we explain the origin of Tape and walk the audience through all key features, their purpose in terms of footwear design and their implementation.

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References

  1. Edwin Catmull and Raphael Rom. 1974. A Class of Local Interpolating Splines. In Computer Aided Geometric Design, Robert E. Barnhill and Richard F. Riesenfeld (Eds.). Academic Press, 317 -- 326.Google ScholarGoogle Scholar
  2. Daniele Panozzo, Ilya Baran, Olga Diamanti, and Olga Sorkine-Hornung. 2013. Weighted Averages on Surfaces. ACM Transactions on Graphics (proceedings of ACM SIGGRAPH) 32, 4 (2013), 60:1--60:12. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Jochen Suessmuth, Sky Asay, Conor Fitzgerald, Mario Poerner, Davoud Ohadi, and Detlef Mueller. 2017. Concept Through Creation: Establishing a 3-D Design Process in the Footwear Industry. In ACM SIGGRAPH 2017 Talks. 50:1--50:2. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Michael Zollhoefer, Ezgi Sert, Guenther Greiner, and Jochen Suessmuth. 2012. GPU based ARAP Deformation using Volumetric Lattices. In Eurographics 2012 - Short Papers. The Eurographics Association.Google ScholarGoogle Scholar

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        • Published in

          cover image ACM Conferences
          SIGGRAPH '18: ACM SIGGRAPH 2018 Talks
          August 2018
          158 pages
          ISBN:9781450358200
          DOI:10.1145/3214745

          Copyright © 2018 Owner/Author

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 12 August 2018

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          Overall Acceptance Rate1,822of8,601submissions,21%

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