ABSTRACT
A shading pipeline which allows us to be able to provide the immediate basic shading for the BG human skin and hair at creation, while adapting and evolving to show needs and artistic direction. Along with our new hair system in Presto, we also had new usd applications such as usdview were widely used from simple asset context viewing, though all attribute and parameter inspecting/debugging processes. For the first time, groom, model, rig, and simulation artists and were working together on the same platform as our Animators. And while shading wasn't in Presto, Universal Scene Description (USD) wove all things together in a most accessible and inspect able format. This approach allowed us to create significant amounts of background characters within a short time frame.
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