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Clean cloth inputs: removing character self-intersections with volume simulation

Published:12 August 2018Publication History

ABSTRACT

Simulation artists frequently work with characters that self-intersect. When these characters are sent as inputs to a cloth simulator, the results can often contain terrible artifacts that must addressed by tediously sculpting either the input characters or the output cloth. In this talk, we apply volume simulation to character meshes and remove self-intersections before they are sent to the cloth simulator. The technique has successfully dealt with very challenging animation scenarios in a production setting, and was applied to all the characters on the short film, Bao.

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References

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '18: ACM SIGGRAPH 2018 Talks
    August 2018
    158 pages
    ISBN:9781450358200
    DOI:10.1145/3214745

    Copyright © 2018 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 12 August 2018

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    • invited-talk

    Acceptance Rates

    Overall Acceptance Rate1,822of8,601submissions,21%

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