ABSTRACT
Science fiction films such as Blade Runner have taken us to worlds where we can experience and share future visions of cities, structures, and life styles conceived by prominent creators. Not only for experts in leading production studios, it is an exciting moment for many digital designers as new game engine technologies allow us to create and walk through imaginary virtual environments almost on the fly. However, how much those spectacular visions are really feasible and credible---based on speculative yet thoroughly rigorous (not sci-fi) scientific studies---is a good question.
Supplemental Material
- Yona Friedman. 2016. Imaginary Cities. Quodlibet, Macerata, Italy.Google Scholar
- Yoji Ishikawa. 2016. Obayashi Corporation's space elevator construction concept. Journal of the British Interplanetary Society, Vol. 69, No. 6/7, June/July, pp. 227--239.Google Scholar
- Hajime Yatsuka and Hideki Yoshimatsu. 1997. Metabolism: senkyūhyaku rokujū-nendai Nihon no kenchiku avangyarudo. Inakkusu Shuppan, Tokyo.Google Scholar
Index Terms
Creating the unreal: speculative visions for future living structures
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