ABSTRACT
We present the workflow and methodology for managing large scale destruction and volumetric simulations within Weta Digital's proprietary pipeline for the live action feature Rampage. Starting with character motion and a structurally accurate, highly detailed, geometric building model, we manage large asset dataflow, simulate and render rigid body destruction and generate multiple material volumetric events.
Index Terms
Rampage: a pipelined approach to managing large scale character driven effects
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