skip to main content
10.1145/3214907.3214914acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
abstract

Coglobe: a co-located multi-person FTVR experience

Published:12 August 2018Publication History

ABSTRACT

Fish Tank Virtual Reality (FTVR) creates a compelling 3D illusion for a single person by rendering to their perspective with head-tracking. However, typically, other participants cannot share in the experience since they see a weirdly distorted image when they look at the FTVR display making it difficult to work and play together. To overcome this problem, we have created CoGlobe: a large spherical FTVR display for multiple users. Using CoGlobe, Siggraph attendees will experience the latest advance of FTVR that supports multiple people co-located in a shared space working and playing together through two different multiplayer games and tasks. We have created a competitive two-person 3D Pong game (Figure 1b) for attendees to experience a highly interactive two-person game looking at the CoGlobe. Onlookers can also watch using a variation of mixed reality with a tracked mobile smartphone. Using a smartphone as a second screen registered to the same virtual world enables multiple people to interact together as well. We have also created a cooperative multi-person 3D drone game (Figure 1c) to illustrate cooperation in FTVR. Attendees will also see how effective co-located 3D FTVR is when cooperating on a complex 3D mental rotation (Figure 1d) and a path-tracing task (Figure 1a). CoGlobe overcomes the limited situation awareness of headset VR, while retaining the benefits of cooperative 3D interaction and thus is an exciting direction for the next wave of 3D displays for work and fun for Siggraph attendees to experience.

Skip Supplemental Material Section

Supplemental Material

a5-zhou.mp4
05-265.mp4

References

  1. OR Belloc, MR Nagamura, D Fonseca, A Rodrigues, DAR Souza, CS Kurashima, MM Almeida, EZ Borba, RD Lopes, and MK Zuffo. 2017. OrbeVR: a handheld concave spherical VR display. In ACM SIGGRAPH 2017 Emerging Technologies. 19. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. A Wagemakers, D Fafard, and I Stavness. 2017. Interactive visual calibration of volumetric head-tracked 3D displays. In ACM CHI 2017. 3943--3953. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Q Zhou, K Wu, G Miller, I Stavness, and S Fels. 2017. 3DPS: An auto-calibrated 3D perspective-corrected spherical display. In IEEE Virtual Reality 2017. 455--456.Google ScholarGoogle Scholar

Index Terms

  1. Coglobe: a co-located multi-person FTVR experience

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Conferences
          SIGGRAPH '18: ACM SIGGRAPH 2018 Emerging Technologies
          August 2018
          48 pages
          ISBN:9781450358101
          DOI:10.1145/3214907

          Copyright © 2018 Owner/Author

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 12 August 2018

          Check for updates

          Qualifiers

          • abstract

          Acceptance Rates

          Overall Acceptance Rate1,822of8,601submissions,21%

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader