ABSTRACT
Ungrounded haptic force-feedback is a crucial element for applications that aim to immerse users in virtual environments where also mobility is an important component of the experience, like for example Virtual Reality games. In this paper, we present a novel wearable interface that generates a force-feedback by spinning two drone-propellers mounted on a wrist. The device is interfaced with a game running in Unity, and it is capable to render different haptic stimuli mapped to four weapons. A simple evaluation with users demonstrates the feasibility of the proposed approach.
Supplemental Material
- Jan Gugenheimer, Dennis Wolf, Eythor R Eiriksson, Pattie Maes, and Enrico Rukzio. 2016. Gyrovr: Simulating inertia in virtual reality using head worn flywheels. In Proceedings of UIST. ACM, 227--232. Google Scholar
Digital Library
- Hakan Gurocak, Sankar Jayaram, Benjamin Parrish, and Uma Jayaram. 2003. Weight sensation in virtual environments using a haptic device with air jets. Journal of Computing and Information Science in Engineering 3, 2 (2003), 130--135.Google Scholar
Cross Ref
- Pedro Lopes, Sijing You, Lung-Pan Cheng, Sebastian Marwecki, and Patrick Baudisch. 2017. Providing haptics to walls & heavy objects in virtual reality by means of electrical muscle stimulation. In Proceedings of CHI. ACM, 1471--1482. Google Scholar
Digital Library
- Kazuki Nagai, Soma Tanoue, Katsuhito Akahane, and Makoto Sato. 2015. Wearable 6-DoF wrist haptic device SPIDAR-W. In SIGGRAPH Asia 2015 Haptic Media And Contents Design. ACM, 19. Google Scholar
Digital Library
Index Terms
Wind-blaster: a wearable propeller-based prototype that provides ungrounded force-feedback
Recommendations
SoEs: Attachable Augmented Haptic on Gaming Controller for Immersive Interaction
UIST '16 Adjunct: Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and TechnologyWe present SoEs (Sword of Elements), an attachable augmented haptic device for enhancing gaming controller in the immersive first-person game. Generally, Player can easily receive visual and auditory feedback through head-mounted displays (HMD) and ...
Passive haptic learning for vibrotactile skin reading
ISWC '18: Proceedings of the 2018 ACM International Symposium on Wearable ComputersThis paper investigates the effects of using passive haptic learning to train the skill of comprehending text from vibrotactile patterns. The method of transmitting messages, skin-reading, is effective at conveying rich information but its active ...
Wearable head-mounted 3D tactile display application scenarios
MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services AdjunctCurrent generation virtual reality (VR) and augmented reality (AR) head-mounted displays (HMDs) usually include no or only a single vibration motor for haptic feedback and do not use it for guidance. In a previous work, we presented HapticHead, a ...




Comments