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abstract

A bouncing ball game for first-year computer graphics

Published:12 August 2018Publication History

ABSTRACT

A bouncing ball is one of the simplest physics simulations yet provides a novice graphics programmer with a host of useful experience. The student creates a ball that bounces off the walls of a box, adds a bat, then gamifies the whole experience into a simple block-out game. The assignment is designed as the first significant piece of programming on a 2D computer graphics course. It is designed to be accessible to students who have taken an introductory programming course and who have physics and algebra to the level of a high-school graduate.

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References

  1. Neil A. Dodgson and Andrew Chalmers. 2017. Designing a Computer Graphics Course for First Year Undergraduates. In EG 2017 --- Education Papers. The Eurographics Association, 9--15.Google ScholarGoogle Scholar
  2. Casey Reas and Ben Fry. 2015. Getting Started with Processing (2<sup>nd</sup> ed.). Maker Media.Google ScholarGoogle Scholar

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  1. A bouncing ball game for first-year computer graphics

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '18: ACM SIGGRAPH 2018 Educator's Forum
        August 2018
        30 pages
        ISBN:9781450358842
        DOI:10.1145/3215641

        Copyright © 2018 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 12 August 2018

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