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Conservative Z-prepass for frustum-traced irregular Z-buffers

Published:12 August 2018Publication History

ABSTRACT

This paper presents a pipeline to accelerate frustum traced irregular z-buffers (IZBs). The IZB proposed by Wyman et al. is used to render accurate hard shadows for real-time applications such as video games, while it is expensive compared to shadow mapping. To improve the performance of hard shadows, we use a two-pass visibility test by integrating a conservative shadow map into the pipeline of the IZB. This paper also presents a more precise implementation of the conservative shadow map than the previous implementation. In our experiments for 4K screen resolution, the performance of the hard shadow computation is improved by more than double on average using the two-pass visibility test, though there is still room for optimization.

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References

  1. S. Hertel, K. Hormann, and R. Westermann. 2009. A Hybrid GPU Rendering Pipeline for Alias-Free Hard Shadows. In EG '09 Areas Papers.Google ScholarGoogle Scholar
  2. J. Story and C. Wyman. 2016. HFTS: Hybrid Frustum-traced Shadows in "the Division". In SIGGRAPH '16 Talks. Article 13, 2 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. C. Wyman, R. Hoetzlein, and A. Lefohn. 2016. Frustum-Traced Irregular Z-Buffers: Fast, Sub-Pixel Accurate Hard Shadows. IEEE Trans. Vis. Comput. Graph. 22, 10 (2016), 2249--2261.Google ScholarGoogle Scholar

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '18: ACM SIGGRAPH 2018 Posters
      August 2018
      148 pages
      ISBN:9781450358170
      DOI:10.1145/3230744

      Copyright © 2018 Owner/Author

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 12 August 2018

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