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poster

Beckett in VR: exploring narrative using free viewpoint video

Published:12 August 2018Publication History

ABSTRACT

This poster describes a reinterpretation of Samuel Beckett's theatrical text Play for virtual reality (VR). It is an aesthetic reflection on practice that follows up an a technical project description submitted to ISMAR 2017 [O'Dwyer et al. 2017]. Actors are captured in a green screen environment using free-viewpoint video (FVV) techniques, and the scene is built in a game engine, complete with binaural spatial audio and six degrees of freedom of movement. The project explores how ludic qualities in the original text help elicit the conversational and interactive specificities of the digital medium. The work affirms the potential for interactive narrative in VR, opens new experiences of the text, and highlights the reorganisation of the author-audience dynamic.

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02-194.mp4

References

  1. Samuel Beckett. 2012. The complete dramatic works of Samuel Beckett. Faber & Faber.Google ScholarGoogle Scholar
  2. N. Katherine Hayles. 2007. Hyper and deep attention: The generational divide in cognitive modes. Profession 2007, 1 (2007), 187--199.Google ScholarGoogle ScholarCross RefCross Ref
  3. Nicholas Johnson. 2013. A Spectrum of Fidelity, an Ethic of Impossibility: Directing Beckett. The Plays of Samuel Beckett (2013), 152--164.Google ScholarGoogle Scholar
  4. Néill O'Dwyer, Nicholas Johnson, Enda Bates, Rafael Pagés, Jan Ondřej, Konstantinos Amplianitis, David Monaghan, and Aljoša Smolić. 2017. Virtual Play in Free-Viewpoint Video: Reinterpreting Samuel Beckett for Virtual Reality. In Mixed and Augmented Reality (ISMAR-Adjunct), 2017 IEEE International Symposium on. IEEE, 262--267.Google ScholarGoogle ScholarCross RefCross Ref
  5. R Pagés, K Amplianitis, D Monaghan, J Ondřej, and A Smolić. 2018. Affordable content creation for free-viewpoint video and VR/AR applications. Journal of Visual Communication and Image Representation 53 (2018), 192--201.Google ScholarGoogle Scholar

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  1. Beckett in VR: exploring narrative using free viewpoint video

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '18: ACM SIGGRAPH 2018 Posters
        August 2018
        148 pages
        ISBN:9781450358170
        DOI:10.1145/3230744

        Copyright © 2018 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 12 August 2018

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        • poster

        Acceptance Rates

        Overall Acceptance Rate1,822of8,601submissions,21%

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