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Learning to move in crowd

Published:12 August 2018Publication History

ABSTRACT

The main goal of the crowd simulation is to generate realistic movements of agents. Reproducing the mechanism that seeing the environments, understanding current situation, and deciding where to step is crucial point to simulating crowd movements. We formulate the process of walking mechanism using deep reinforcement learning. And we experiment some typical scenarios.

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References

  1. Timothy P. Lillicrap, Jonathan J. Hunt, Alexander Pritzel, Nicolas Heess, Tom Erez, Yuval Tassa, David Silver, and Daan Wierstra. 2015. Continuous control with deep reinforcement learning. CoRR abs/1509.02971 (2015). http://arxiv.org/abs/1509.02971Google ScholarGoogle Scholar
  2. Jan Ondřej, Julien Pettré, Anne-Hélène Olivier, and Stéphane Donikian. 2010. A Synthetic-vision Based Steering Approach for Crowd Simulation. ACM Trans. Graph. 29, 4, Article 123 (July 2010), 9 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Learning to move in crowd

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '18: ACM SIGGRAPH 2018 Posters
        August 2018
        148 pages
        ISBN:9781450358170
        DOI:10.1145/3230744

        Copyright © 2018 Owner/Author

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 12 August 2018

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        Overall Acceptance Rate1,822of8,601submissions,21%

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