ABSTRACT
We present a technique to generate realistic high quality texture with no seams suitable to reconstruct large-scale 3D terrains. We focused on adjusting color difference caused by camera variations and illumination transition for texture reconstruction pipelines. Seams between separated processing areas should also be considered important in large terrain models. The proposed technique corrects these problems by normalizing texture colors and interpolating texture adjustment colors.
Supplemental Material
Available for Download
Supplemental files.
- Michael Waechter, Nils Moehrle and Michael Goesele. 2014. Let There Be Color! Large-Scale Texturing of 3D Reconstructions. ECCV 2014, pp 836--850Google Scholar
Cross Ref
- Faust Bernardiní, Ioana. M. Martin and Holly Rushmeier. 2001. High-Quality Texture Reconstruction from Multiple Scans. IEEE Transactions on Visualization and Computer Graphics, Volume 7, Issue 4, pages 318--332 Google Scholar
Digital Library
- Kai Hormann and Michael. S. Floater. 2006. Mean Value Coordinates for arbitrary planar polygons, Journal ACM Transactions on Graphics(TOG), Volume 25, Issue 4, pages 1424--1441 Google Scholar
Digital Library
Index Terms
A seamless texture color adjustment method for large-scale terrain reconstruction
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