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Computation of skinning weight using spline interface

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Published:12 August 2018Publication History

ABSTRACT

Among many approaches for object and character deformation, closed-form skinning methods, such as Linear Blend Skinning (LBS) and Dual Quaternion Skinning (DQS), are widely used as they are fast and intuitive. The quality of these skinning methods highly depends on specifying appropriate skinning weights to vertices, which requires the intensive efforts of professional artists in production animation.

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References

  1. Seungbae Bang and Sung-Hee Lee. 2018. Spline Interface for Intuitive Skinning Weight Editing (Under Minor Rrevision. ACM Transactions on Graphics (TOG) (2018).Google ScholarGoogle Scholar
  2. Alec Jacobson, Ilya Baran, Jovan Popovic, and Olga Sorkine. 2011. Bounded biharmonic weights for real-time deformation. ACM Trans. Graph. 30, 4 (2011), 78. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Alec Jacobson, Daniele Panozzo, et al. 2016. libigl: A simple C++ geometry processing library. (2016). http://libigl.github.io/libigl/.Google ScholarGoogle Scholar
  4. Daniele Panozzo, Ilya Baran, Olga Diamanti, and Olga Sorkine-Hornung. 2013. Weighted averages on surfaces. ACM Transactions on Graphics (TOG) 32, 4 (2013), 60. Google ScholarGoogle ScholarDigital LibraryDigital Library

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '18: ACM SIGGRAPH 2018 Posters
        August 2018
        148 pages
        ISBN:9781450358170
        DOI:10.1145/3230744

        Copyright © 2018 Owner/Author

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 12 August 2018

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