ABSTRACT
Among many approaches for object and character deformation, closed-form skinning methods, such as Linear Blend Skinning (LBS) and Dual Quaternion Skinning (DQS), are widely used as they are fast and intuitive. The quality of these skinning methods highly depends on specifying appropriate skinning weights to vertices, which requires the intensive efforts of professional artists in production animation.
Supplemental Material
- Seungbae Bang and Sung-Hee Lee. 2018. Spline Interface for Intuitive Skinning Weight Editing (Under Minor Rrevision. ACM Transactions on Graphics (TOG) (2018).Google Scholar
- Alec Jacobson, Ilya Baran, Jovan Popovic, and Olga Sorkine. 2011. Bounded biharmonic weights for real-time deformation. ACM Trans. Graph. 30, 4 (2011), 78. Google Scholar
Digital Library
- Alec Jacobson, Daniele Panozzo, et al. 2016. libigl: A simple C++ geometry processing library. (2016). http://libigl.github.io/libigl/.Google Scholar
- Daniele Panozzo, Ilya Baran, Olga Diamanti, and Olga Sorkine-Hornung. 2013. Weighted averages on surfaces. ACM Transactions on Graphics (TOG) 32, 4 (2013), 60. Google Scholar
Digital Library
Index Terms
Computation of skinning weight using spline interface
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