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Using Physical Computing Projects in Teaching Introductory Programming

Published:14 September 2018Publication History

ABSTRACT

Physical computing engages students who are learning how to program through hands-on projects with tangible devices. Many of these projects are fun and artistic, but may not be very helpful in demonstrating fundamental but non-obvious concepts such as variables, conditionals or complex control flow. With access to many fun "gadgets", e.g., sensors, motors, LEDs, etc., students could get very excited with their projects, while not necessarily learning enough about programming and computational problem solving. This work presents the authors' experience of teaching a physical computing workshop for middle school students using Adafruit Circuit Playground Express and Microsoft MakeCode. Classroom projects not only are engaging but also effectively demonstrate abstract programming concepts. Projects selection is based on a set of software and hardware features in order to choose the ones that best help students learn basic programming concepts.

References

  1. J. C. Adams, R. A Brown, J. Kawash, S. J. Mathews, and E. Shoop . 2018. Leveraging the Raspberry Pi for CS Education. New York, NY, USA. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Shuchi Grover and Satabdi Basu . 2017. Measuring Student Learning in Introductory Block-Based Programming: Examining Misconceptions of Loops, Variables, and Boolean Logic. New York, NY, USA. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Using Physical Computing Projects in Teaching Introductory Programming

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      • Published in

        cover image ACM Conferences
        SIGITE '18: Proceedings of the 19th Annual SIG Conference on Information Technology Education
        September 2018
        204 pages
        ISBN:9781450359542
        DOI:10.1145/3241815

        Copyright © 2018 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 14 September 2018

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        Acceptance Rates

        SIGITE '18 Paper Acceptance Rate24of59submissions,41%Overall Acceptance Rate176of429submissions,41%

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