ABSTRACT
In computer graphics, many traditional problems are now better handled by deep-learning based data-driven methods. In applications that operate on regular 2D domains, like image processing and computational photography, deep networks are state-of-the-art, often beating dedicated hand-crafted methods by significant margins. More recently, other domains such as geometry processing, animation, video processing, and physical simulations have benefited from deep learning methods as well, often requiring application-specific learning architectures. The massive volume of research that has emerged in just a few years is often difficult to grasp for researchers new to this area. This course gives an organized overview of core theory, practice, and graphics-related applications of deep learning.
Index Terms
CreativeAI: deep learning for graphics
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CreativeAI: deep learning for graphics
SA '18: SIGGRAPH Asia 2018 CoursesIn computer graphics, many traditional problems are now better handled by deep-learning based data-driven methods. In applications that operate on regular 2D domains, like image processing and computational photography, deep networks are state-of-the-...
Undecimated wavelet shrinkage estimate of the 1D and 2D spectra
ICASSP '00: Proceedings of the Acoustics, Speech, and Signal Processing, 2000. on IEEE International Conference - Volume 04We study the problem of estimating the log-spectrum of a stationary Gaussian time series by thresholding the wavelet coefficients. We propose the use of the undecimated wavelet transform to denoise the log-periodogram. For this, we review a denoising ...
Lossless-constraint Denoising based Auto-encoders
In this paper, we address the poor generalization ability problem of traditional auto-encoder on noise data, and propose a Lossless-constraint Denoising (LD) method, which can enhance the anti-noise ability and robustness of auto-encoders. We ...




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