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Are we done with ray tracing?

Published:28 July 2019Publication History

ABSTRACT

Real-time graphics has come a long way since the "brute-force approach" of rasterization had been classified "ridiculously expensive" in 1974. Henceforth the promise "Ray tracing is the future and ever will be" drove the development of ray tracing algorithms and hardware, and resulted in a major revolution of image synthesis. This course will take a look at how far out the future is, review the state of the art, and identify the current challenges for research. Not surprisingly, it looks like we are not done with ray tracing, yet.

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References

  1. (KFF<sup>+</sup>15) A. Keller, L. Fascione, M. Fajardo, I. Georgiev, P Christensen, J. Hanika, C. Eisenacher, and G. Nichols. The path tracing revolution in the movie industry. In ACM SIGGRAPH 2015 Courses, SIGGRAPH '15. ACM, 2015. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. (SPD18) C. Schied, C. Peters, and C. Dachsbacher. Gradient estimation for real-time adaptive temporal filtering. In Proceedings of High Performance Graphics, HPG '18. ACM, 2018.Google ScholarGoogle ScholarDigital LibraryDigital Library
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  • Published in

    cover image ACM Conferences
    SIGGRAPH '19: ACM SIGGRAPH 2019 Courses
    July 2019
    3772 pages
    ISBN:9781450363075
    DOI:10.1145/3305366

    Copyright © 2019 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 28 July 2019

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    Overall Acceptance Rate1,822of8,601submissions,21%