ABSTRACT
Making Visible the Invisible is a six-screen, dynamic data visualization artwork at the Seattle Public Library. It visualizes patrons' library checkouts received by the hour through four different animations to give a sense of community interests. The artwork was activated in September 2005 for a 10-year operation and was extended until 2019. As one of the longest-running media arts projects based on live, continuous data, the work has presented significant challenges regarding robustness and durability over time. We review the motivation, design of the system, backup plan, maintenance and novel strategies for a decades-long media artwork.
- G. Legrady, "Culture, Data and Algorithmic Organization," Leonardo <b>45</b>, No. 3, 286 (2012).Google Scholar
- G. Legrady, "Making Visible the Invisible: Seattle Library Data Flow Visualization," Digital Culture and Heritage, Proceedings of ICHIM05, Paris (2005).Google Scholar
- G. Legrady and A. Forbes, "Data in Context: Conceptualizing Site-Specific Visualization Projects," Leonardo <b>50</b>, No. 2, 200--204 (2017).Google Scholar
- G. Legrady and A. Forbes, "Staging Data Visualization Installations in Site-Specific Situations," Proceedings of the IEEE VIS 2014 Arts Program, 9--14 November 2014, 85 (2014).Google Scholar
- R. Hoetzlein and D. Schwartz, "GameX: A Platform for Incremental Instruction in Computer Graphics and Game Design," ACM SIGGRAPH Educators Program, Los Angeles, CA (2005). Additional info: gdiac.cis.cornell.edu/resources/GameX/index.htm. Google Scholar
Digital Library
- A. Shahrokni and R. Feldt, "A Systematic Review of Software Robustness," Information and Software Technology <b>55</b>, No. 1, 1--17 (2013). Google Scholar
Digital Library
- A.K. Ghosh and J.M. Voas, "Inoculating Software for Survivability," Communications of the ACM <b>42</b> (1999) pp. 38--44. Google Scholar
Digital Library
Recommendations
A JPEG-based statistically invisible steganography
ICIMCS '11: Proceedings of the Third International Conference on Internet Multimedia Computing and ServiceThe objective of steganography is to implement covert communication by hiding data in digital files such that there is no indication of the existence of hidden data; so an ideal steganographic system should be able to withstand all steganalysis methods--...
Adaptive visible/invisible watermarking scheme in wavelet domain using SURF technique
A novel adaptive visible/invisible watermarking scheme for digital images in wavelet domain is proposed in this paper. In this proposed scheme, the scaling factor is calculated adaptively through the parameters obtained from the most prominent region of ...
Making the Invisible Visible: Design to Support the Documentation of Participatory Arts Experiences
CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing SystemsWe explore how digital technology might support the documentation of experiences of participatory arts engagement. During a fourteen session workshop series, we worked with artists, project managers, support workers and participants to explore the ...




Comments