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Causing chaos: physics and destruction in Unreal Engine

Published:28 July 2019Publication History

ABSTRACT

New high performance physics and destruction system running in Epic Game's Unreal Engine. Features include new fracture and cutting tools in the engine, dynamic strain evaluation, interactive caching, fields and Niagara support.

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '19: ACM SIGGRAPH 2019 Real-Time Live!
    July 2019
    11 pages
    ISBN:9781450363150
    DOI:10.1145/3306305

    Copyright © 2019 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 28 July 2019

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    Acceptance Rates

    Overall Acceptance Rate1,822of8,601submissions,21%

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