skip to main content
10.1145/3306305.3332366acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections

ABSTRACT

We have built a real-time (60 fps) photo-realistic facial motion capture system which uses a single camera, proprietary deep learning software, and Unreal Engine 4 to create photo-real digital humans and creatures. Our system uses thousands of frames of realistic captured 3D facial performance of an actor (generated from automated offline systems) instead of a traditional FACS-based facial rig to produce an accurate model of how an actor's face moves. This 3D data is used to create a real-time machine learning model which uses a single image to accurately describe the exact facial pose in under 17 milliseconds. The motion of the face is highly realistic and includes region based blood flow, wrinkle activation, and pore structure changes, driven by geometry deformations in real-time. The facial performance of the actor can be transferred to a character with extremely high fidelity, and switching the machine learning models is instantaneous. We consider this a significant advancement over other real-time avatar projects in development. Building on top of our real-time facial animation technology, we seek to make interaction with our avatars more immersive and emotive. We built an AR system for the actor who is driving the human / character to see and interact with people in VR or others viewing in AR. With this technique, the character you are interacting with in VR can make correct eye contact, walk around you, and interact as if you were together all while still achieving the highest quality capture. This process allows for a much more tangible VR / AR experience than any other system. Another goal of ours is to achieve photo-real avatar telepresence with minimal latency. We have been able to successfully live-drive our digital humans from our office in Los Angeles to our office in Vancouver.

Skip Supplemental Material Section

Supplemental Material

real_127.mp4

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Published in

    cover image ACM Conferences
    SIGGRAPH '19: ACM SIGGRAPH 2019 Real-Time Live!
    July 2019
    11 pages
    ISBN:9781450363150
    DOI:10.1145/3306305

    Copyright © 2019 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 28 July 2019

    Check for updates

    Qualifiers

    • other

    Acceptance Rates

    Overall Acceptance Rate1,822of8,601submissions,21%

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader