ABSTRACT
The Animation Rigging package for Unity enables users to setup rigs to procedurally control skeletal animations as a post-process. Attendees of this Studio Workshop will get hands-on experience working with this system in step-by-step tutorials. We will also show how to extend the package functionalities using C#.
Supplemental Material
Available for Download
Two-part animation rigging presentation for SIGGRAPH 2019 Studio The example project may be downloaded from the following repository: https://github.com/Unity-Technologies/animation-rigging-workshop-siggraph2019
Index Terms
Advanced use cases for animation rigging in unity
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