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abstract

Advanced use cases for animation rigging in unity

Published:28 July 2019Publication History

ABSTRACT

The Animation Rigging package for Unity enables users to setup rigs to procedurally control skeletal animations as a post-process. Attendees of this Studio Workshop will get hands-on experience working with this system in step-by-step tutorials. We will also show how to extend the package functionalities using C#.

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  1. Advanced use cases for animation rigging in unity

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '19: ACM SIGGRAPH 2019 Studio
      July 2019
      52 pages
      ISBN:9781450363167
      DOI:10.1145/3306306

      Copyright © 2019 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 28 July 2019

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      Overall Acceptance Rate1,822of8,601submissions,21%

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