skip to main content
10.1145/3306307.3328149acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
invited-talk

Physics-based combustion simulation in bifrost

Published:28 July 2019Publication History

ABSTRACT

Fire, from small-scale candle flames to enormous explosions, remains an area of special interest in visual effects. Even compared to regular fluid simulation, the wide range of chemical reactions with corresponding generated motion and illumination makes for highly complex visual phenomena, difficult for an artist to recreate directly. The goal of our software is to provide attractive physical and chemical simulation workflows, which enable the artist to automaticall achieve "physically plausible" results by default. Ideally, these results should come close to matching real-world footage if the real-world parameters are known (such as what fuel is being burned). To support this, we aim to provide a user interface for artistic direction where the controls map intuitively to changes in the visual result. More user-demanding proceduralism will only occasionally be required for final artistic tweaks or hero shots.

Skip Supplemental Material Section

Supplemental Material

gensub_176.mp4
a40-nielsen.mp4

References

  1. Bryan E. Feldman, James F. O'Brien, James F. O'Brien, and Okan Arikan. 2003. Animating Suspended Particle Explosions. In ACM SIGGRAPH 2003 Papers (SIGGRAPH '03). ACM, New York, NY, USA, 708--715. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Bart Merci and Tarek Beji. 2016. Fluid mechanics aspects of fire and smoke dynamics in enclosures. CRC/Balkema, Taylor & Francis Group. 364 pages.Google ScholarGoogle Scholar
  3. Duc Quang Nguyen, Ronald Fedkiw, and Henrik Wann Jensen. 2002. Physically Based Modeling and Animation of Fire. ACM Trans. Graph. 21, 3 (July 2002), 721--728. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Michael B. Nielsen, Konstantinos Stamatelos, Morten Bojsen-Hansen, Duncan Brinsmead, Yannick Pomerleau, Marcus Nordenstam, and Robert Bridson. 2018. A Collocated Spatially Adaptive Approach to Smoke Simulation in Bifrost. In ACM SIGGRAPH 2018 Talks (SIGGRAPH '18). ACM, New York, NY, USA, Article 77, 2 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Physics-based combustion simulation in bifrost

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      SIGGRAPH '19: ACM SIGGRAPH 2019 Talks
      July 2019
      143 pages
      ISBN:9781450363174
      DOI:10.1145/3306307

      Copyright © 2019 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 28 July 2019

      Check for updates

      Qualifiers

      • invited-talk

      Acceptance Rates

      Overall Acceptance Rate1,822of8,601submissions,21%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader