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2D animation in the VR clouds: the making of disney's "a kite's tale"

Published:28 July 2019Publication History

ABSTRACT

The experimental animated virtual reality short "a kite's tale" required cgi and hand-drawn characters to interact in a highly art-directed environment made of spectacular clouds. In this talk we'll examine the workflows developed to create the short, with particular emphasis on the integration of hand-drawn animation and performant real-time cloud rendering.

References

  1. Kim Keech, Rachel Bibb, Brian Whited, and Brett Achorn. 2017. Role of Hand-Drawn Animation in Disney's Moana.. In Proceedings of SIGGRAPH 2017 (Computer Graphics Proceedings, Annual Conference Series). ACM, ACM Press / ACM SIGGRAPH, 5--6. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Peter Kutz, Ralf Habel, Yining Karl Li, and Jan Novak. 2017. Spectral and Decomposition Tracking for Rendering Heterogeneous Volumes. ACM Transactions on Graphics 36, 4(jul 2017). Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. 2D animation in the VR clouds: the making of disney's "a kite's tale"

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '19: ACM SIGGRAPH 2019 Talks
        July 2019
        143 pages
        ISBN:9781450363174
        DOI:10.1145/3306307

        Copyright © 2019 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 28 July 2019

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        • invited-talk

        Acceptance Rates

        Overall Acceptance Rate1,822of8,601submissions,21%

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