ABSTRACT
We present our FX retiming workflow developed on Blue Sky Studios' latest feature, Spies in Disguise. Retiming refers to the slowing down and speeding up of FX assets in a shot. These include point particles, rigid bodies, volumetric elements like smoke and fire, and fluids. Our solution is shown to be robust and efficient, even for the challenging cases of retiming heavily dynamic events, such as fire and explosions.
Supplemental Material
- Gregory Ecker, Ravindra Dwivedi, and Ilan Gabai. 2016. Directed volcano getting the most out of your simulations (ACM SIGGRAPH 2016 Talks(SIGGRAPH '16)). ACM Press/Addison-Wesley Publishing Co., New York, NY, USA. Google Scholar
Digital Library
- Don P. Mitchell and Arun N. Netravali. 1988. Reconstruction filters in computer-graphics. In Proceedings of the 15th annual conference on Computer graphics and interactive techniques (SIGGRAPH '88). ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 221--228. Google Scholar
Digital Library
- Andrew Selle, Michael Lentine, and Ronald Fedkiw. 2008. A mass spring model for hair simulation. In ACM SIGGRAPH 2008 Papers (SIGGRAPH '08). ACM Press/Addison-Wesley Publishing Co., New York, NY, USA. Google Scholar
Digital Library
Index Terms
What time is it?: efficient and robust FX retiming workflow for spies in disguise
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