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Instafalls: how to train your waterfalls

Published:28 July 2019Publication History

ABSTRACT

The environments of How To Train Your Dragon: The Hidden World are immersed in waterfalls, from lush Nordic islands to mysterious, submerged kingdoms of lakes and crystals. Because of the variety and complexity of these sets (about 4000 waterfalls had to be created), a traditional approach would have consumed too many artistic and rendering resources. We decided to develop a collection of tools named InstaFalls with a few goals in mind: streamlining the creative process by minimizing the time spent on simulations, iterating faster thanks to real-time feedback, and managing the large quantity of generated data. Using this system, artists were able to create all the water elements of an environment set, from misty calderas to foamy, aerated ponds.

References

  1. C. Yuksel, K. Maxwell, S. Peterson. 2014. Shaping Particle Simulations with Interaction Forces. In ACM SIGGRAPH 2014 Talks (SIGGRAPH '14). ACM New York, NY, USA, Article 42, 2 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '19: ACM SIGGRAPH 2019 Talks
      July 2019
      143 pages
      ISBN:9781450363174
      DOI:10.1145/3306307

      Copyright © 2019 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 28 July 2019

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