ABSTRACT
Crimes and vignettes are placed throughout the game city space using procedural systems to find appropriate locations. Editing of roads or buildings necessitates re-authoring the placement of dynamic encounters in that area of the environment. In many cases the dynamic encounters may have already undergone "final" manual adjustment to the space. To accommodate iterations on city layout, we add three main improvements to our procedural systems: preserve hand-authored work if it continues to meet specifications; place encounter components with higher fidelity; and provide the artists and designers guidance for crimes and vignettes needing more attention.
Supplemental Material
- David Santiago. 2015. GDC 2015: Procedural and Automation Techniques for Design and Production of Sunset Overdrive. https://www.gdcvault.com/play/1022217/Procedural-and-Automation-Techniques-for.Google Scholar
- David Santiago. 2019. GDC 2019: Procedurally Crafting Manhattan for Marvel's Spider-Man. https://www.youtube.com/watch?v=4aw9uyj9MAE.Google Scholar
Index Terms
Procedural system assisted authoring of open-world content for Marvel's Spider-Man
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