ABSTRACT
Pixar films have recently seen drastically rising light counts via procedural generation, resulting in longer render times and slower interactive workflows. Here we present a fully automated, scalable, and error-free light pruning pipeline deployed on Toy Story 4 that reduces final render times by 15--50% in challenging cases, accelerates interactive lighting, and automates a previously manual and error-prone task.
- Brent Burley, David Adler, Matt Jen-Yuan Chiang, Hank Driskill, Ralf Habel, Patrick Kelly, Peter Kutz, Yining Karl Li, and Daniel Teece. 2018. The Design and Evolution of Disney's Hyperion Renderer. ACM Trans. Graph. 37, 3, Article 33 (July 2018), 22 pages. Google Scholar
Digital Library
- Renee Tam, Bill Reeves, and Justin Ritter. 2016. Efficient feedback-based illumination and scatter culling. (Jan. 2016).Google Scholar
Index Terms
Light pruning on Toy Story 4
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