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Light pruning on Toy Story 4

Published:28 July 2019Publication History

ABSTRACT

Pixar films have recently seen drastically rising light counts via procedural generation, resulting in longer render times and slower interactive workflows. Here we present a fully automated, scalable, and error-free light pruning pipeline deployed on Toy Story 4 that reduces final render times by 15--50% in challenging cases, accelerates interactive lighting, and automates a previously manual and error-prone task.

References

  1. Brent Burley, David Adler, Matt Jen-Yuan Chiang, Hank Driskill, Ralf Habel, Patrick Kelly, Peter Kutz, Yining Karl Li, and Daniel Teece. 2018. The Design and Evolution of Disney's Hyperion Renderer. ACM Trans. Graph. 37, 3, Article 33 (July 2018), 22 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Renee Tam, Bill Reeves, and Justin Ritter. 2016. Efficient feedback-based illumination and scatter culling. (Jan. 2016).Google ScholarGoogle Scholar

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  1. Light pruning on Toy Story 4

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '19: ACM SIGGRAPH 2019 Talks
      July 2019
      143 pages
      ISBN:9781450363174
      DOI:10.1145/3306307

      Copyright © 2019 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 28 July 2019

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      Overall Acceptance Rate1,822of8,601submissions,21%

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