ABSTRACT
I present an alternative CG character animation methodology that eschews both keyframes and conventional hierarchical rigging. Primary rig controls have no hierarchy or built-in behavior-instead the animator calls for "ephemeral" rig behavior as needed. The system also facilitates "interpolationless" animation by removing keyframes as we know them, replacing them with discrete poses and inbetweening tools.
Supplemental Material
- Raffaele Fragapane. 2019. Pilot Season - Day 13 - Scripting Version of fk ik Switch. Retrieved February 10, 2019 from http://www.cultofrig.com/2017/07/08/pilot-season-day-13-scripting-version-of-fkik-switchGoogle Scholar
- Kaydara. 1994. Motionbuilder. https://www.autodesk.com/products/motionbuilderGoogle Scholar
- Keith Lango. 2006. Breakdowns Can Be Such a Drag. Retrieved February 10, 2019 from http://www.keithlango.com/tutorials/overlap/overlap.htmlGoogle Scholar
- Christoph Lendenfeld. 2018. Onion Skin Renderer for Autodesk Maya. Retrieved February 10, 2019 from https://github.com/Viele/onionSkinRendererGoogle Scholar
- Valve. 2012. Source Filmmaker. http://www.sourcefilmmaker.comGoogle Scholar
Index Terms
Fast, interpolationless character animation through "ephemeral" rigging
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