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Fast, interpolationless character animation through "ephemeral" rigging

Published:28 July 2019Publication History

ABSTRACT

I present an alternative CG character animation methodology that eschews both keyframes and conventional hierarchical rigging. Primary rig controls have no hierarchy or built-in behavior-instead the animator calls for "ephemeral" rig behavior as needed. The system also facilitates "interpolationless" animation by removing keyframes as we know them, replacing them with discrete poses and inbetweening tools.

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References

  1. Raffaele Fragapane. 2019. Pilot Season - Day 13 - Scripting Version of fk ik Switch. Retrieved February 10, 2019 from http://www.cultofrig.com/2017/07/08/pilot-season-day-13-scripting-version-of-fkik-switchGoogle ScholarGoogle Scholar
  2. Kaydara. 1994. Motionbuilder. https://www.autodesk.com/products/motionbuilderGoogle ScholarGoogle Scholar
  3. Keith Lango. 2006. Breakdowns Can Be Such a Drag. Retrieved February 10, 2019 from http://www.keithlango.com/tutorials/overlap/overlap.htmlGoogle ScholarGoogle Scholar
  4. Christoph Lendenfeld. 2018. Onion Skin Renderer for Autodesk Maya. Retrieved February 10, 2019 from https://github.com/Viele/onionSkinRendererGoogle ScholarGoogle Scholar
  5. Valve. 2012. Source Filmmaker. http://www.sourcefilmmaker.comGoogle ScholarGoogle Scholar

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  1. Fast, interpolationless character animation through "ephemeral" rigging

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '19: ACM SIGGRAPH 2019 Talks
      July 2019
      143 pages
      ISBN:9781450363174
      DOI:10.1145/3306307

      Copyright © 2019 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 28 July 2019

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      • invited-talk

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      Overall Acceptance Rate1,822of8,601submissions,21%

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