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Holding the shape in hair simulation

Published:28 July 2019Publication History

ABSTRACT

Hair simulation models are based on physics, but require additional controls to achieve certain looks or art directions. A common simulation control is to use hard or soft constraints on the kinematic points provided by the articulation of the scalp or explicit rigging of the hair [Kaur et al. 2018; Soares et al. 2012]. While following the rigged points adds explicit control during shot work, we want to author information during the setup phase to better follow the groomed shape automatically during simulation (Figure 1). We have found that there is no single approach that satisfies every artistic requirement, and have instead developed several practical force-and constraint-based techniques over the course of the making of Brave, Inside Out, The Good Dinosaur, Coco, Incredibles 2, and Toy Story 4. We have also discovered that kinematic constraints can sometimes be adversely affected by mesh deformation and discuss how to mitigate this effect for both articulated and simulated hair.

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References

  1. Hayley Iben, Mark Meyer, Lena Petrovic, Olivier Soares, John Anderson, and Andrew Witkin. 2013. Artistic Simulation of Curly Hair. In Proc. of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation. 63--71. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Avneet Kaur, Maryann Simmons, and Brian Whited. 2018. Hierarchical Controls for Art-directed Hair at Disney. In ACM SIGGRAPH 2018 Talks. 13:1--13:2. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Matthias Müller, Bruno Heidelberger, Matthias Teschner, and Markus Gross. 2005. Meshless Deformations Based on Shape Matching. ACM Trans. Graph. 24, 3 (July 2005), 471--478. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Olivier Soares, Samantha Raja, Rich Hurrey, and Hayley Iben. 2012. Curls Gone Wild: Hair Simulation in Brave. In ACM SIGGRAPH 2012 Talks. 22:1--22:1. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Christopher D. Twigg and Zoran Kačić-Alesić. 2011. Optimization for Sag-free Simulations. In Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation. 225--236. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Holding the shape in hair simulation

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '19: ACM SIGGRAPH 2019 Talks
      July 2019
      143 pages
      ISBN:9781450363174
      DOI:10.1145/3306307

      Copyright © 2019 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 28 July 2019

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      Overall Acceptance Rate1,822of8,601submissions,21%

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