ABSTRACT
In this paper, we present a new shadow rendering system, with a number of novel design to support large amount of shadowed lights in a large virtual environment, with real-time performance on mainstream GPUs.
Supplemental Material
- Hawar Doghramachi. 2015. GPU Pro 6: Advanced Rendering Techniques. CRC Press.Google Scholar
- Elmar Eisemann, Michael Schwarz, Ulf Assarsson, and Michael Wimmer. 2011. Real-Time Shadows (1st ed.). A. K. Peters, Ltd., Natick, MA, USA.Google Scholar
- Ola Olsson, Markus Billeter, and Emil Persson. 2014. Efficient Real-Time Shading with Many Lights. In SIGGRAPH Asia 2014 Courses (SA '14). ACM, New York, NY, USA, Article 11, 310 pages. Google Scholar
Digital Library
Index Terms
A scalable real-time many-shadowed-light rendering system
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