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A scalable real-time many-shadowed-light rendering system

Published:28 July 2019Publication History

ABSTRACT

In this paper, we present a new shadow rendering system, with a number of novel design to support large amount of shadowed lights in a large virtual environment, with real-time performance on mainstream GPUs.

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References

  1. Hawar Doghramachi. 2015. GPU Pro 6: Advanced Rendering Techniques. CRC Press.Google ScholarGoogle Scholar
  2. Elmar Eisemann, Michael Schwarz, Ulf Assarsson, and Michael Wimmer. 2011. Real-Time Shadows (1st ed.). A. K. Peters, Ltd., Natick, MA, USA.Google ScholarGoogle Scholar
  3. Ola Olsson, Markus Billeter, and Emil Persson. 2014. Efficient Real-Time Shading with Many Lights. In SIGGRAPH Asia 2014 Courses (SA '14). ACM, New York, NY, USA, Article 11, 310 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. A scalable real-time many-shadowed-light rendering system

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        • Published in

          cover image ACM Conferences
          SIGGRAPH '19: ACM SIGGRAPH 2019 Talks
          July 2019
          143 pages
          ISBN:9781450363174
          DOI:10.1145/3306307

          Copyright © 2019 Owner/Author

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 28 July 2019

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          Overall Acceptance Rate1,822of8,601submissions,21%
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