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Hummingbird: dreamworks feather system

Published:28 July 2019Publication History

ABSTRACT

This talk presents DreamWorks' Feather System Hummingbird, which is used for grooming body feathers and modeling scales interactively in real time. It is also used for feather motion such as secondary motion or wind, for feather special effects such as ruffling or puffing up, and for feather finaling. The system has been used in several shows at DreamWorks including How to Train Your Dragon 2, Bilby, and How to Train Your Dragon: The Hidden World.

References

  1. A. Lagae, S. Lefebvre, R. Cook, T. DeRose, G. Drettakis, D.S. Ebert, J.P. Lewis, K. Perlin, and M. Zwicker. 2010. A Survey of Procedural Noise Functions. Computer Graphics Forum (2010).Google ScholarGoogle Scholar
  2. Daniel Seddon, Martin Auflinger, and David Mellor. 2008. Rendertime Procedural Feathers Through Blended Guide Meshes. In ACM SIGGRAPH 2008 Talks (SIGGRAPH '08). ACM, NY, USA, Article 76, 1 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Andrew J. Weber and Galen Gornowicz. 2009. Collision-free Construction of Animated Feathers Using Implicit Constraint Surfaces. ACM Trans. Graph. 28, 2, Article 12 (May 2009), 8 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library

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        • Published in

          cover image ACM Conferences
          SIGGRAPH '19: ACM SIGGRAPH 2019 Talks
          July 2019
          143 pages
          ISBN:9781450363174
          DOI:10.1145/3306307

          Copyright © 2019 Owner/Author

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 28 July 2019

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          Overall Acceptance Rate1,822of8,601submissions,21%
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