ABSTRACT
This talk presents DreamWorks' Feather System Hummingbird, which is used for grooming body feathers and modeling scales interactively in real time. It is also used for feather motion such as secondary motion or wind, for feather special effects such as ruffling or puffing up, and for feather finaling. The system has been used in several shows at DreamWorks including How to Train Your Dragon 2, Bilby, and How to Train Your Dragon: The Hidden World.
- A. Lagae, S. Lefebvre, R. Cook, T. DeRose, G. Drettakis, D.S. Ebert, J.P. Lewis, K. Perlin, and M. Zwicker. 2010. A Survey of Procedural Noise Functions. Computer Graphics Forum (2010).Google Scholar
- Daniel Seddon, Martin Auflinger, and David Mellor. 2008. Rendertime Procedural Feathers Through Blended Guide Meshes. In ACM SIGGRAPH 2008 Talks (SIGGRAPH '08). ACM, NY, USA, Article 76, 1 pages. Google Scholar
Digital Library
- Andrew J. Weber and Galen Gornowicz. 2009. Collision-free Construction of Animated Feathers Using Implicit Constraint Surfaces. ACM Trans. Graph. 28, 2, Article 12 (May 2009), 8 pages. Google Scholar
Digital Library
Index Terms
Hummingbird: dreamworks feather system
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