ABSTRACT
MPC's proprietary grooming software - Furtility - has been used to create all hair, fur and feathers on our characters with great success for over a decade. However, the creation of feather grooms has always been a time consuming and technically challenging task for our Groom department, often keeping a senior artist occupied for months. Due to narrower deadlines and a constant push for higher quality, we recently extended our feather tool set, which has allowed our artists to significantly streamline their feather workflow. After adopting our new geometry-based feather system in production, our Groom artists have been able to reduce the time frame for finalizing a hero character from months to weeks.
- Curtis Andrus. 2018. Layering Changes in a Procedural Grooming Pipeline. In Proceedings of the 8th Annual Digital Production Symposium (DigiPro '18). ACM, New York, NY, USA, Article 4, 3 pages. Google Scholar
Digital Library
Index Terms
Mesh-driven generation and animation of groomed feathers
Recommendations
Simulating cartoon style animation
NPAR '02: Proceedings of the 2nd international symposium on Non-photorealistic animation and renderingTraditional hand animation is in many cases superior to simulated motion for conveying information about character and events. Much of this superiority comes from an animator's ability to abstract motion and play to human perceptual effects. However, ...
Fast and reliable example-based mesh IK for stylized deformations
Example-based shape deformation allows a mesh to be easily manipulated or animated with simple inputs. As the user pulls parts of the shape, the rest of the mesh automatically changes in an intuitive way by drawing from a set of exemplars. This provides ...
N-way morphing for 2D animation
CASA' 2009 Special IssueWe present a novel approach to the creation of varied animations from a small set of simple 2D input shapes. Instead of providing a new 2D shape for each keyframe of an animation sequence, we interpolate between a few example shapes in a reduced pose-...




Comments